Weapon | Attack | Accuracy* | Materia Links/Slots** | Materia Growth*** |
Gatling Gun**** | 14 | 97 | 1 Slot | Normal |
Assalt Gun**** | 17 | 98 | 1 Link | Normal |
Cannon Ball**** | 23 | 98 | 1 Link, 1 Slot | Normal |
W Machine Gun**** | 30 | 100 | 3 Slots | Double |
Atomic Sissors | 32 | 99 | 1 Link, 2 Slots | Normal |
Enemy Launcher**** | 35 | 100 | 1 Link, 3 Slots | Normal |
Drill Arm | 37 | 97 | 4 Slots | Double |
Heavy Vulcan**** | 39 | 100 | 2 Links | Normal |
Chainsaw | 52 | 100 | 2 Links, 1 Slot | Normal |
Solid Bazooka**** | 61 | 100 | 4 Links | Normal |
Rocket Punch | 62 | 110 | None | Normal |
Microlaser**** | 63 | 101 | 2 Links, 2 Slots | Normal |
A*M Cannon**** | 77 | 103 | 3 Links | Normal |
Pile Banger | 90 | 80 | 3 Links | None |
Max Ray**** | 97 | 98 | 3 Links | Normal |
Missing Score**** | 98 | 108 | 4 Links | None |
*Accuracy may effect character's strength/attack.
**A link is two slots connected. A slot is simply a single one.
***Many may not know, but growth means how much AP marteria attached to a character gets. If the character's weapon has:
Normal, it gets the amount of original AP given.
Double, it gets double the original amount of AP given.
Triple, it gets triple the original amount of AP given.
None, it gets no AP given.
****Projectile Weapon