Ice
- Ice elemental damage.
AP Needed for Master: 35000
MP Needed: 4 w/Ice, 22 w/Ice2, 52 w/Ice3
Lightning
- Bolt elemental damage.
AP Needed for Master: 35000
MP Needed: 4 w/Bolt, 22 w/Bolt2, 52 w/Bolt3
Restore
- Curative magic.
AP Needed for Master: 40000
MP Needed: 5 w/Cure, 24 w/Cure2, 30 w/Regen, 64 w/Cure3
Fire
- Fire elemental damage.
AP Needed for Master: 35000
MP Needed: 4 w/Fire, 22 w/Fire2, 52 w/Fire3
Poison
- Poison elemental damage.
AP Needed for Master: 38000
MP Needed: 8 w/Bio, 36 w/Bio2, 80 w/Bio3
Earth
- Earth elemental damage.
AP Needed for Master: 40000
MP Needed: 6 w/Quake, 28 w/Quake2, 68 w/Quake3
Heal
- Cancels negative status effects.
AP Needed for Master: 60000
MP Needed: 3 w/Poisona, 10 w/Esuna, 120 w/Resist
Revive
- Resurrects dead ally.
AP Needed for Master: 45000
MP Needed: 34 w/Life, 100 w/Life2
Seal
- Puts enemy to sleep or silences them.
AP Needed for Master: 20000
MP Needed: 8 w/Sleep, 24 w/Silence
Transform
- Transforms victim to either Mini or Toad.
AP Needed for Master: 24000
MP Needed: 10 w/Mini, 14 w/Toad
Mystify
- Confuses or casts beserk on character.
AP Needed for Master: 25000
MP Needed: 18 w/Confu, 28 w/Beserk
Time
- Casts time effects on character.
AP Needed for Master: 42000
MP Needed: 18 w/Haste, 20 w/Slow, 34 w/Stop
Gravity
- Gravity elemental damage.
AP Needed for Master: 40000
MP Needed: 14 w/Demi, 33 w/Demi2, 48 w/Demi3
Destruct
- Cancels out various effects.
AP Needed for Master: 45000
MP Needed: 12 w/Debarrier, 20 w/DeSpell, 30 w/Death
Barrier
- Forms protective barrier around ally.
AP Needed for Master: 45000
MP Needed: 16 w/Barrier, 24 w/MBarrier, 30 w/Reflect, 58 w/Wall
Exit
- Automatic escape from battle. Doesn't work
in boss fights.
AP Needed for Master: 30000
MP Needed: 16 w/Escape, 99 w/Remove
Comet
- Summons a comet or comets to attack the enemy.
AP Needed for Master: 60000
MP Needed: 70 w/Comet, 110 w/Comet2
FullCure
- Fully cures character casted on.
AP Needed for Master: 100000
MP Needed: 99 w/Fullcure
Contain
- Strong elemental attacks.
AP Needed for Master: 60000
MP Needed: 82 w/Freeze, 86 w/Break, 90 w/Tornado, 100 w/Flare
Ultima
- Ultimate Magical Weapon.
AP Needed for Master: 100000
MP Needed: 130 w/Ultima
Shield
- Extremely powerful defensive magic.
AP Needed for Master: 100000
MP Needed: 180 w/Shield
Master Magic
- All Magic Materia combined into one. Get after giving Earth Harp to Kalm Traveler or performing Materia Blend in Cosmo Canyon.