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Magic Materia

 

Ice

- Ice elemental damage.
AP Needed for Master: 35000
MP Needed: 4 w/Ice, 22 w/Ice2, 52 w/Ice3

 

Lightning

- Bolt elemental damage.
AP Needed for Master: 35000
MP Needed: 4 w/Bolt, 22 w/Bolt2, 52 w/Bolt3

 

Restore

- Curative magic.
AP Needed for Master: 40000
MP Needed: 5 w/Cure, 24 w/Cure2, 30 w/Regen, 64 w/Cure3

 

Fire

- Fire elemental damage.
AP Needed for Master: 35000
MP Needed: 4 w/Fire, 22 w/Fire2, 52 w/Fire3

 

Poison

- Poison elemental damage.
AP Needed for Master: 38000
MP Needed: 8 w/Bio, 36 w/Bio2, 80 w/Bio3

 

Earth

- Earth elemental damage.
AP Needed for Master: 40000
MP Needed: 6 w/Quake, 28 w/Quake2, 68 w/Quake3

 

Heal

- Cancels negative status effects.
AP Needed for Master: 60000
MP Needed: 3 w/Poisona, 10 w/Esuna, 120 w/Resist

 

Revive

- Resurrects dead ally.
AP Needed for Master: 45000
MP Needed: 34 w/Life, 100 w/Life2

 

Seal

- Puts enemy to sleep or silences them.
AP Needed for Master: 20000
MP Needed: 8 w/Sleep, 24 w/Silence

 

Transform

- Transforms victim to either Mini or Toad.
AP Needed for Master: 24000
MP Needed: 10 w/Mini, 14 w/Toad

 

Mystify

- Confuses or casts beserk on character.
AP Needed for Master: 25000
MP Needed: 18 w/Confu, 28 w/Beserk

 

Time

- Casts time effects on character.
AP Needed for Master: 42000
MP Needed: 18 w/Haste, 20 w/Slow, 34 w/Stop

 

Gravity

- Gravity elemental damage.
AP Needed for Master: 40000
MP Needed: 14 w/Demi, 33 w/Demi2, 48 w/Demi3

 

Destruct

- Cancels out various effects.
AP Needed for Master: 45000
MP Needed: 12 w/Debarrier, 20 w/DeSpell, 30 w/Death

 

Barrier

- Forms protective barrier around ally.
AP Needed for Master: 45000
MP Needed: 16 w/Barrier, 24 w/MBarrier, 30 w/Reflect, 58 w/Wall

 

Exit

- Automatic escape from battle. Doesn't work in boss fights.
AP Needed for Master: 30000
MP Needed: 16 w/Escape, 99 w/Remove

 

Comet

- Summons a comet or comets to attack the enemy.
AP Needed for Master: 60000
MP Needed: 70 w/Comet, 110 w/Comet2

 

FullCure

- Fully cures character casted on.
AP Needed for Master: 100000
MP Needed: 99 w/Fullcure

 

Contain

- Strong elemental attacks.
AP Needed for Master: 60000
MP Needed: 82 w/Freeze, 86 w/Break, 90 w/Tornado, 100 w/Flare

 

Ultima

- Ultimate Magical Weapon.
AP Needed for Master: 100000
MP Needed: 130 w/Ultima

 

Shield

- Extremely powerful defensive magic.
AP Needed for Master: 100000
MP Needed: 180 w/Shield

 

Master Magic

- All Magic Materia combined into one. Get after giving Earth Harp to Kalm Traveler or performing Materia Blend in Cosmo Canyon.