Red XIII's Limit Breaks
Limit Break: 1
Sled Fang
Lunitic High
Limit Break: 2
Blood Fang
Stardust Ray
Limit Break: 3
Howling Moon
Earth Rave
Limit Break: 4
Cosmo Memory
Getting Cosmo Memory:
If you open the safe at the Shinra Mansion, which will
take lots of practice not to go past the numbers, a monster will
attack you: the Materia Keeper. It's this weird half-purple, half-orange
thing. I suggest attacking the physical past first if you don't
have a lot of HP or the magical part if you have enough to spare.
The orange-half (physical) can attack for a lot while the purple-half
(magical) can attack everyone for much less. It shouldn't be too
difficult, though it may take a long time depending on how powerful
you are. Once you win, you'll recieve Cosmo Memory (even if it
and Red XIII have absolutely nothing to do with the Shinra Mansion)
for the battle.